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iTween with multiple ValueTo calls on same GameObject
Is it possible to have multiple ValueTo calls on the same GameObject?
I would like to have two different animations perform on the same GameObject, but calling multiple ValueTo calls on the same GameObject seems to have random results.
Answer by pixelplacement · Aug 19, 2010 at 03:15 AM
You can now! Sorry for the frustration, but I originally had everything in iTween work on a "doesn't destroy duplicates" mentality so that usage in Update loops worked correctly but I never considered the functionality of using multiple ValueTos on one GameObject.
Thanks a ton for the "find" and if you grab version 2.0.11 you will now be able to add as many ValueTos as you want on a single GameObject.
Thanks!
Thanks! I just needed this again and I'm really happy you were able to add it so quickly.