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Question by headkitgames · Nov 05, 2010 at 12:55 PM · itweenrotatearound

using iTween.ValueTo for the rotation of a GameObject with RotateAround

hi there!

is there a way to use iTween.ValueTo for the rotation of a GameObject with RotateAround?

with

iTween.ValueTo(thePlayfield, iTween.Hash("from", 0, "to", 1f, "onupdate", "rotateAroundToValue",  "time", 1));

and the method on the GO

void rotateAroundToValue(float theValue)
{
    Debug.Log(theValue);
    gameObject.transform.RotateAround(theRotationPoint, Vector3.forward, theValue*180f);
}

it is not working. it is rotating like a newspaper in an old black&white movie... i want to rotate the GO 180

thnx!

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Answer by Sarus · Mar 21, 2012 at 12:01 PM

transform.RotateAround will rotate your object by the provided number of degrees.

You've got the right idea.

With your current code the rotationValue is going from 0 to 1 every second which becomes a rotation of 0 to 180 degrees in the span of 1 second. This is what is causing your old black&white film effect.

Try this instead:

 iTween.ValueTo(thePlayfield, iTween.Hash("from", 0, "to", 180f, "onupdate", "rotateAroundToValue",  "time", 60));


 void rotateAroundToValue(float theValue)
 {
     Debug.Log(theValue);
     gameObject.transform.RotateAround(theRotationPoint, Vector3.forward, theValue);
 }

This should rotate your object 180 degrees over the course of 60 seconds. You can speed it up by modifying the "time" value in the iTween.valueTo call. For example, if you want your object to rotate 180 degrees in 2 seconds just change the value to 2.

Hope that helps.

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