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Object dissapearing, but renderer shows true
I got an object following another object, but a few seconds after moving the object dissapears from screen, the mesh renderer doesn't change so that's not the problem, and in scene window you can still see the object.. anyone know what the problem is??
Answer by Joshua · May 16, 2011 at 11:14 PM
Is it in the camera frustum? (as in, is it not in front of the near-clipping plane?).
Is it on the same layer as the camera?
it is in range, checked that already, and how do you mean the same layer??
On the camera you can set what layers to render (it's all by default) and on objects you can set what layer to appear on (it's default by default). But that's probably not the cause, but better to check the obvious things first. :)
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