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Question by gamegirl1984 · Nov 08, 2014 at 07:36 PM · objectdisappearanimate

Make Animated object disappear after it animates

I'm new to Unity, however, I have searched for hours for this and can't seem to find the right solution. I have tried many different scripts. Asking on here was my last resort. Here is what I'm trying to do. I have a animation called "tyrant_zombie" and a "trigger" the trigger sets off the animation when I'm close to the "tyrant" (that all works great!) However, I would like the tyrant to disappear after its attack animation. This is what I have tried so far and its not working.

function PlayAndDisappear(){ animation.Play("attack01"); WaitForSeconds(animation["attack01"].length); gameObject.SetActive(false); }

and a few others I can't remember. Can someone please help me? It must be an easy solution! I just need to know the scrtip to add to the tyrant_zombie to make him disappear after he animates. thanks in advance.

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Answer by SmalleeStudio · Nov 10, 2014 at 07:15 AM

gameObject.SetActive can not make object "Invisible"

Please use :

 Destroy(gameObject) ;

it may Unload whole object so it's better way if you no longer need that gameobject

DON't just make thing invisible, it may cause your game lagging.

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avatar image gamegirl1984 · Nov 10, 2014 at 11:45 AM 0
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Thanks for the response but I actually ended up figuring it out a few hours after posting this question. Here is the script I used and it worked great!!!!

 function OnTriggerEnter(other : Collider)
  {
    if (other.gameObject.tag == "Player")
       Destroy(gameObject);
  }

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