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Animation deformed after importing...
When I import my weapon and rigged hands (one 3ds max file) into Unity, the weapon animation is working good, but the hand animation is distorted, like the arm goes side-ways instead of forward, and one doesn't even move... When I show the file in the folder its in and open it, the animation looks fine... This is a very weird and serious issue! Any help will be appreciated...
Answer by Kylelem62 · Mar 07, 2013 at 07:07 AM
I have also had this problem in the past, the way I have fixed it is to just export the file as a different type. I tend to have the least issues and highest compatibility with the FBX format.
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