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Unity Animation - Loop around a closed loop trajectory
Is it possible to loop an animation on a specific closed-loop trajectory?
Is this the right Workflow: Create trajectory and object in 3ds. Set up object to move around that trajectory one period. Import to Unity and somehow get script to repeat it?
Should the animation be made completely within Unity?
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Answer by Paulius-Liekis · Dec 31, 2010 at 12:07 PM
Bake animation of that object in 3ds, import into Unity. Set wrap mode to Loop.
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