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Question by siddharth3322 · Aug 17, 2014 at 05:10 AM · raycastingcarracing game

How to detect player car overtake of other cars

I am working on top down racing 2d game. I am working with Unity engine from long time so I am very well aware with most of concepts.

Basically I want to detect overtake of player car with other cars, I know a way using ray casting but as per my assumption it become costly operation and reduce game performance.

So I want some suggestion from you friends. I hope I found some intelligent way from you guys.

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avatar image Juneyee · Aug 17, 2014 at 06:43 AM 0
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Is it possible to use the racing line to get the distance between each car and the finish line? Wouldn't that be the easiest way actually?

avatar image siddharth3322 · Aug 17, 2014 at 07:57 AM 0
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By using raycast how to detect over take??

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Answer by calmcarrots · Aug 17, 2014 at 06:44 AM

I currently do about 300 raycasts per second in my game and I run the game at 300 fps. I have a lot of other things running in the background like AI, physics, particles, general game logic, bullets, etc. Dont worry, a few raycasts dont really hurt performance. They take very little

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