- Home /
A game like Need For Speed?
I want to develop a racing game with controls and gameplay similar to that of Need For Speed/Forza / other AAA racing titles. Is it possible to achieve that with the Unity Engine? If so.. where do i start, where is a good place to learn?
from "a game like nfs" i mean - the car should handle , drift and accelerate like that.
I have created a basic car controller script which accelerates the car and changes gears pretty well... but it doesn't drift or turn nicely, i need it to drift when i tap the brakes - like cars in nfs do.
(i am not posting the code, as it is very unoptimized, has got tons of variables and functions, and would completely piss you off.Nevertheless, it is very basic.. no magic!!)
Thanks. :)
Answer by Edy · Sep 28, 2017 at 03:30 PM
Yes, it's possible but not with Unity standard components. The WheelCollider is mostly a joke IMHO. Think on using a third-party library.
This one is Vehicle Physics Pro for Unity 3D (http://vehiclephysics.com):
https://www.youtube.com/watch?v=1XRjJ6tukIk
https://www.youtube.com/watch?v=FuqO4gKDzKE
Your answer
Follow this Question
Related Questions
drift car using rigidbody 1 Answer
Destroyed car styled need for speed? 0 Answers
how to rotate car to camera direction using wheel colliders. 1 Answer
Mobile optimised simple car physics? Any recommendation? 0 Answers
Car Gearbox script 1 Answer