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Question by ordaskal · Feb 20, 2013 at 12:08 AM · guiraycast

How to connect RayCast and GUI Text?

 var hit : RaycastHit;
  
 function Update() {
 if (Physics.Raycast (transform.position, transform.forward, hit, 10) && hit.collider.gameObject.CompareTag("Player")){
 print ("detected!");
 guiText.text = "Pick Up";
 }
 else {
 print ("nothing..");
 }
 }

How can I make my guiText become a string ("Pick Up" in my case) when its detected by the RayCast?

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avatar image Kiloblargh · Feb 20, 2013 at 12:27 AM 0
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Are you getting the debug message "detected!"?

avatar image ordaskal · Feb 20, 2013 at 01:24 AM 0
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yes I am. The RayCast works fine, but I don't know how to connect them (Im just a beginner in scripting)

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Answer by Benproductions1 · Feb 20, 2013 at 03:12 AM

Simple, you just have to have a variable for weather or not the text should display

 var ShowText:boolean = false;
 
 //First lets check for the raycasting
 function Update() {
     if (/*Physics.Raycast stuff here*/) {
         ShowText = true;
     }
     else {
         ShowText = false;
     }
 }
 
 //Now let's display the GUI
 function OnGUI() {
     if (ShowText) {
         GUILayout.Label("This is some Text"); //This is a GUI function that displays text automatically on the screen
     }
 }

Hope this clears things up, Benproductions1

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