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[unity 5]WheelCollider positioning problem
Hi, First, sorry for my english, i'm french.
I have a problem with wheelcollider about it's position. I create a Cube with rigidbody, and after i create an empty object with wheelcollider. Whan i try to move the wheelcollider to put it to it's good place, the circle which represents the wheelcollider don't totally follow the gizmo and mass center. To resume, gizmo, mass center and the stripe which represents the suspension move faster than the wheelcollider in the editor. I give you an image to representes my problem :
Can you help me please :) Thanks
Look the example/structure of the Unity Vehicle package.
Have you found a solution? I am having the exact same issue.
Answer by orion13 · Apr 01, 2015 at 12:34 PM
yes, you have to create an empty object with rigidbody, and create a child with the body car and some others children with wheelcollider.
Answer by HappyLDE · Apr 04, 2015 at 09:25 PM
Here is a complete tutorial on how to do it within unity 5: https://www.youtube.com/watch?v=jU3ajFY35NY
Answer by JigneshKoradiya · Jul 07, 2015 at 05:20 PM
https://www.youtube.com/watch?v=jNySyx2RrP0
check this video to solve problem of wheel collider bouncing on unity5
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