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Lightmapping taking way too long at build time
Stack:
Unity 2020.1
MacOS Catalina
Target: Oculus Quest 1 (Android)
Whenever I try to build my project, the editor takes ages to complete the operation and 99% of the time is stuck on "Build GI Data" for quite a while. I know it's possible to modify the lighting settings so that it can get done manually whenever required and saved on the disk. I suppose then those lightmaps would be loaded instead of being regenerated every time I perform a new build. I have checked my settings (Window -> Rendering --> Lighting Settings) and disabled the "Auto-generate" option, however, it's still happening.
Here attached a screenshot of my lighting settings:
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