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Question by
thanhle · May 19, 2013 at 11:27 AM ·
lightinglightmapping
how i can use uv channel 2 in 3dsmax to bake lightingmap in unity3d ?
i create channel 2 in 3dsmax but when i import fbx in untiy3d and bake map uv auto rearranged( now uv not same in 3dsmax i created)
i not check (Generate lightingmap uv) in fbx
now how i can use uv channel 2 i created in 3dsmax to bake lightingmap in unity3d ?
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