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Question by
RandomDood · Feb 06, 2017 at 08:30 AM ·
2dphysics2dcapsulecapsulecastcapsulecastall
How to use the new Physics2D.OverlapCapsule & CapsuleCast
So I can't find anything on this so I guess I will be the first one to ask.
How do you use the new Physics2D.OverlapCapsule, Physics2D.CapsuleCast, and the similar 2D Capsule additions made.
Basically I need to get all 2Dcolliders that are in a weirdly shaped area and casting with the capsule seems to be the best way, but the documentation is a little confusing for me.
Thanks in advance.
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