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Question by GrayRabbitGames · Jun 21, 2017 at 09:16 PM · 2dphysics2d

How to detect a collision (or force) from a 2D Point Effector?

I'm using a 2D point effector to create an explosion that knocks other objects back. I also want those objects to take damage when they are hit by an explosion.

So on the type of objects being hit ("blocks"), I have both an OnTriggerEnter and OnCollisionEnter method - but neither of them are being called when they are hit by the explosion object (which has a 2D point effector attached for knock-back).

Does anyone know how to create a 2D explosion object that will knock objects back the way a 2D point effector does, but can be detected by the objects that it touches?

Thank you!

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avatar image schwertfisch · Jan 18, 2020 at 11:02 AM 0
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I was wandering about exactly the same thing

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Answer by javisarias · Feb 29, 2020 at 07:28 PM

Have you tried with OnTriggerEnter2D?

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