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Question by Forsstrom · Feb 14, 2013 at 12:45 PM · multiplayerspawningcs1502cs1503

error CS1502 and CS1503

I'm trying to make the character prefab disappear when he/she is disconnecting but I'm getting these errors:

  1. Assets/_Resources/_Scripts/Spawning.cs(22,25): error CS1502: The best overloaded method match for UnityEngine.Network.RemoveRPCs(UnityEngine.NetworkPlayer)' has some invalid arguments 2. Assets/_Resources/_Scripts/Spawning.cs(22,25): error CS1503: Argument #1' cannot convert UnityEngine.GameObject' expression to type UnityEngine.NetworkPlayer'

  2. Assets/_Resources/_Scripts/Spawning.cs(23,25): error CS1502: The best overloaded method match for UnityEngine.Network.DestroyPlayerObjects(UnityEngine.NetworkPlayer)' has some invalid arguments 4. Assets/_Resources/_Scripts/Spawning.cs(23,25): error CS1503: Argument #1' cannot convert UnityEngine.GameObject' expression to type UnityEngine.NetworkPlayer'

Here's my code: using UnityEngine; using System.Collections;

public class Spawning : MonoBehaviour { public GameObject Controller;

 void OnGUI()
 {
     if(GUILayout.Button("Spawn"))
     {
         Network.Instantiate(Controller, transform.position, transform.rotation, 0);
         this.enabled = false;
         gameObject.GetComponent().enabled = false;
         gameObject.GetComponent().enabled = false;
     }
 }
 
 void OnPlayerDisconnected(NetworkPlayer id)
 {
     Debug.Log("Clean up after player " + Controller);
     Network.RemoveRPCs(Controller);
     Network.DestroyPlayerObjects(Controller);
 }

}

What am I doing wrong?

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Answer by Dave-Carlile · Feb 14, 2013 at 12:56 PM

If you look up each of those methods in the documentation, it will show what data types are required for each parameter. I'll go through Network.RemoveRPCs

There are serveral ways to call this function. There are two that take a single parameter. The data type for the parameter must be either NetworkPlayer or NetworkViewID. You're passing in a GameObject.

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