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Question by heino-heinrich · Feb 03, 2016 at 07:56 PM · multiplayerspawning

How can I spawn a player prefab via script in a multiplayer game?

Hello, i want to create a multiplayer fps. But with different player prefabs. So i cant use the player spawning of the network manager. Can somebody help me?

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Answer by Jeswer · Feb 05, 2016 at 04:38 PM

Hi,

You can store your player prefabs in the Resources folder in your assets. Then you can spawn the player through script by using:

 GameObject prefab = (GameObject)Resources.Load("Name_Of_Your_Prefab");
  GameObject player = Instantiate(prefab);
 Transform t = player.transform;
 //Set postion, rotation and parent of your player here:





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avatar image heino-heinrich · Feb 05, 2016 at 11:00 PM 0
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Yes I tried this before. But then I wasnt able to see the other players in the network.

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Answer by Taxen0 · Feb 03, 2016 at 09:15 PM

I would suggest looking at this live training tutorial from Unity for some basic tips when making a 3d shooter: http://unity3d.com/learn/tutorials/modules/intermediate/live-training-archive/fragmas-2-multiplayer-fps

if you want to be able to change the prefab that gets spawned you could for example have a menu when you connect to the server where you can choose your "class"/prefab, and then spawn the correct one based on that selection.

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