- Home /
Network view not attached
Sorry for the noobish question, but I am making a simple multiplayer game were you can roam around, using the networking example from the Unity website. I put in my spawnplayer prefab, but I can't move him. It comes up with
MissingComponentException: There is no 'NetworkView' attached to the "Apleyer(Clone)" game object, but a script is trying to access it. You probably need to add a NetworkView to the game object "Apleyer(Clone)". Or your script needs to check if the component is attached before using it. UnityEngine.NetworkView.get_viewID () (at C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/Editor/Networking.cs:299) UnityEngine.NetworkView.get_isMine () (at C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/Editor/Networking.cs:309) FPSInputController.Update () (at Assets/Standard Assets/Character Controllers/Sources/Scripts/FPSInputController.js:10)
Is there some sort of script I am missing?
Your answer
Follow this Question
Related Questions
How to approach DLC for standalone and web build games? 1 Answer
multi game network 0 Answers
Network View mess up colliders? 0 Answers
How to add a script in the "Observed" variable of a "Network view" ? 2 Answers
Erro in MultiPlayer 0 Answers