Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Dennis Magnusson · Mar 19, 2011 at 09:14 AM · playernetworkviewshot

Network View mess up colliders?

I have a multiplayer game and it have come up an issue that i have posted befor but no realy awsner came up (http://answers.unity3d.com/questions/46911/i-cant-kill-the-other-player). I have tried to solve this my self and i what i know so far is when i add "Network View" to my bullet its dont hit the player. If i remove it the bullets dont fly off but just drop down to the floor but if i walk on them on my other player he lose life and can die.

I will send you the 2 code i use for thise 2 Objects:

function Update () {

if(networkView.isMine) {

 if(bullitAmmo > 0)
 {
     if(Input.GetButtonDown("Shoot"))
     {
             var bullit = Network.Instantiate(bullitPrefab, transform.Find("spawnPoint").transform.position, Quaternion.identity, 0);
             bullitAmmo -=1;
             bullit.rigidbody.AddForce(transform.forward * bullitSpeed);



     }
 }

}

and

function OnControllerColliderHit(hit : ControllerColliderHit) { if(networkView.isMine) {

     if(hit.gameObject.tag == "shot")
     {
             Debug.Log("Test: "+hit.gameObject.tag);


     Statics.Life -= 5;
     Destroy (hit.gameObject, 0);


     }
 }


}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Network view not attached 0 Answers

I cant kill the other player. 1 Answer

gameObject.find "Player" belonging to this network player??? 1 Answer

Bounds of players on screen 2 Answers

How to check if an object is in the players view? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges