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Question by freakprince · Feb 08, 2013 at 04:17 PM · ontriggerenterkeydownscript referencing

On trigger and button input to enable/disable script

hello everyone, im tryin to make a script to attach on a gameobject that will find my player via tag and enable/disable the third person controller script on key press, i went on to do this by using nested ifs and it works but when i press the buttons i get null reference please help me!:

 var scriptname : ThirdPersonController;
 var Player : GameObject;
 
 function Start () {
       scriptname.enabled = false;
 }
 
 function OnTriggerStay (other : Collider)
 {
 
    if(other.gameObject.tag == "Player"){
        if(Input.GetKeyDown("2")) {
        scriptname.GetComponent(ThirdPersonController).enabled = true;
     }
 }
    
     else if(Input.GetKeyDown("3")) {
     scriptname.GetComponent(ThirdPersonController).enabled = false;
     }
 }
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Answer by Dave-Carlile · Feb 08, 2013 at 04:22 PM

What is your scriptname variable set to? Do you even need that? Seems like scriptname should either be a string, set to the name of the script component you want to find and call it like this:

 GetComponent(scriptname).enabled = true;


or just remove scriptname altogether if you're always looking for the ThirdPersonController component.

 GetComponent(ThirdPersonController).enabled = true;
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avatar image freakprince · Feb 08, 2013 at 04:40 PM 0
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i removed scriptname all together but its still giving me null reference when i press the buttons

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Answer by Kergal · Feb 08, 2013 at 04:43 PM

change line 13 and 18 - I am sure you meant Player.GetComponent... etc.

even though it is more economical to store the access to the script in a variable... - but you clearly do not understand the concept of storing something in a variable yet ;)

Make sure you understand what an object is ..and what a component is and how you would access component X on GameObject Y . That is very important (and very basic stuff) .

like Dave mentioned - you did not set your (poorly named) variable scriptname to anything. (and if you didn't do drag and drop .. you also didn't set your player to anything).

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avatar image freakprince · Feb 08, 2013 at 04:49 PM 0
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thanks for the answer im only a 3 days old "programmer" so i know im not familiar with most of the basic stuff yet, changing to Player.GetComponent got rid of the null reff but it doesnt do anything now when i press them

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