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Question by Hexer · Jul 30, 2013 at 11:57 AM · javascriptontriggerenterbox colliderdestroy-clones

How do i delete a gameObject if it enters a box collider using tags

I have tried to make a JavaScript that deletes a certain gameObject when it falls into a box collider.

 Function OnTriggerEnter (other : Collider)
 {
   if (gameObject.tag == "block")
 
   Destroy(block);
 }

This is the script that i use.

notice : i already tag the block that i want to destroy with the tag : block. alt text

And in the picture you see i also created another gameObject named, 0-Destroy Platform. It got a Box Collider and "Is Trigger" is selected.(the green square area is the size of the collider) I also know that i have to put the script into this gameObject.

In short : how can i destroy the block when the block hits the box collider.

What did i wrong?

help100.png (239.4 kB)
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avatar image Hexer · Jul 30, 2013 at 12:00 PM 0
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Yes the blocks got a rigedbody. and i know, i mistype it in noteblock but in the script it is with a lower case.

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Answer by $$anonymous$$ · Jul 30, 2013 at 11:59 AM

Try this:

     function OnTriggerEnter (other : Collider)
     {
       if (other.gameObject.tag == "block")
      
       Destroy(other.gameobject);
     
     }
  
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avatar image Hexer · Jul 30, 2013 at 12:06 PM 0
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aha, thanks guys. I just forgot some words :). There is a small error in the script.

gameobject has to be gameObject.

But thanks anyways

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Answer by amphoterik · Jul 30, 2013 at 11:58 AM

Ensure that the blocks have a rigidbody. Also, I believe in javascript it is function with a lower case 'f' (not Function).

Also, the script needs to be on the trigger and you need to change the line to:

 if (other.gameObject.tag == "block")
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