Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Adrian81 · Feb 07, 2013 at 04:27 PM · importpivotcollada

How to import OpenFlight with Pivot Points?

I have been trying to convert OpenFlight files to import into Unity and I am having issues with pivot points. If I export the files to Collada as mentioned in a previous answer I can import the model fine with all the textures but the pivot points for all the objects within the model have been moved to the origin of the model (0,0,0).

Does anyone know if there is a way to preserve the pivot points when exporting the OpenFlight files from creator? Or any other way I can import the OpenFlight files into Unity that will preserve the pivot points?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by karljj1 · Jul 03, 2013 at 07:58 PM

Hi,

Are you still trying to do this? I have written an open source OpenFlight importer for Unity which may help you. I will be submitting to the asset store soon, just finishing a few things. It would be great to have someone to test for me :)

http://sourceforge.net/projects/uflt/

Karl

Comment
Add comment · Show 8 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Adrian81 · Jul 05, 2013 at 07:13 AM 0
Share

Hi,

I have had a quick test of your OpenFlight importer. It is helpfull in that it is loading in the materials that I lost when I exported fomr OpenFlight to collada however it is still missing the pivot points (DOFs).

The only tool that has worked for me so far was the OpenFlight importer in $$anonymous$$aya. However this only worked on some of my models and in some cases it skewed the meshes. It did preserve the pivot points though and allow me to export to fbx format for import to Unity.

Adrian

avatar image karljj1 · Jul 05, 2013 at 08:01 AM 0
Share

Hi Adrian,

I have not added support for the the DOF record yet, I will try to add it in the next few days. Also transformations are not yet applied, so all objects are at 0,0,0. This will also get implemented soon. I have just finished adding support for sgi textures(rgb, rgba).

$$anonymous$$arl

avatar image Adrian81 · Jul 05, 2013 at 08:35 AM 0
Share

$$anonymous$$arl,

Sounds great. If you let me know when you have been able to add the DOF support I will be happy to test this for you as I have various complex OpenFlight files that I can test with.

Adrian

avatar image karljj1 · Jul 05, 2013 at 06:24 PM 0
Share

Hi Adrian,

I have added the DOF node, its working with the 1 model I have that has a DOF node :) The $$anonymous$$in, $$anonymous$$ax fields are not attached to the GameObject at the moment however they are available in the Database so you can pull them out and attach them.

I now need to get it so an imported model can be saved as an asset, at the moment they only persist in the scene and once you close it the textures, meshes and materials are lost.

$$anonymous$$arl

avatar image rob-whitten · Jun 16, 2014 at 02:55 PM 0
Share

Hey $$anonymous$$arl,

I'm trying to import an openflight terrain into unity and was wondering what status of the project is. It sounds like this could be very useful but I was wondering how much has been implemented. Can it generate unity terrain from the openflight? Does it support external model references and LODs?

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

COLLADA import with textures 3 Answers

Issues with importing animated dae (Collada) files 1 Answer

imported mesh collider won't line up with original mesh 2 Answers

How to inport DAE to unity 1 Answer

Need working collada animated file, or someone with Debug version of Unity 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges