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Question by yaffa · May 05, 2017 at 01:30 PM · cameraperspectivefov

Is it possible to show only a part of what camera sees

Can I show to the screen , only a part of what the camera sees? Is there a way to use shaders for this?

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Answer by FM-Productions · May 05, 2017 at 01:42 PM

Hi,

You can assign Layers to different gameObjects, and then set a cullingMask for your main camera. In the cullingMask setting of the Unity Editor you can select what Layers the camera should render (draw to the screen) and what layers not. Simply set a new Layer under "Project Settings/Tags and Layers" called "Invisible" or something and assign this layer to the gameObjects that should not be rendered. Then select your camera and in the Unity editor under the "culling mask" section, unselect the Layer "Invisible", so that all Objects that are on the layer "Invisible" won't be displayed on the screen. Refer to this tutorial:

https://docs.unity3d.com/Manual/Layers.html

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