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Question by Rtsgamerx · Dec 12, 2018 at 03:04 PM · instantiateparticlesystemplay

Particle System doesn't want to Play

I will try to provide as much detail as I can to help you help me: I have this particle System:

alt text

It is a prefab so I have to instantiate it first to be able to play it. So here is the code:

 public ParticleSystem[] muzzie;
     public void BuyAk()
         {
                 CmdSpawnThatWeapon(0);
             }
     [Command]
         void CmdSpawnThatWeapon(int index)
         {
             RpcSpawnThatWeapon(index);
         }
         [ClientRpc]
         void RpcSpawnThatWeapon(int index)
         {
     
             muzzie[index] = Instantiate(_weapon.weaponProperties[index].muzzleFlash, _weapon.weaponProperties[index].Firepoint.transform.position, _weapon.weaponProperties[index].Firepoint.transform.rotation, _weapon.weaponProperties[index].Firepoint.transform);

The muzzle flash is spawned and i can make sure of its presence in the inspector as i made the muzzle flash array public.

Here is the code from the shooting script:

  void Shoot(){
 RaycastHit _hit;
         if (Physics.Raycast(cam.transform.position, cam.transform.forward, out _hit,_range, mask))
         {
             
             if(_hit.collider.tag == PLAYERTAG && _psgame.isPaused)
             { 
                 CmdPlayerShot(_hit.collider.name, _damage);
 
             }
         }
 }
  [Command]
     void CmdOnShoot(int index1)
     {
         RpcDoMuzzleFlash(index1);
     }
 
     [ClientRpc]
     void RpcDoMuzzleFlash(int index2)
     {
         _shop.muzzie[index2].Play();
         Debug.Log(index2);
     }

I have even made a debug.Log to make sure the method is called when I shoot, and indeed it is and also I wanted it to print the index. But the muzzle flash doesn't play. Also when I press play, in the hierarchy, the Particle effect is instantiated and If I press Play in the scene is does Play. Thank you in advance.

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capture.png (30.1 kB)
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