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Question by
liszto · Jan 27, 2014 at 09:28 AM ·
instantiateparticlesystemparticle
Avoid particle system play on instantiate
Hi, there is a way to avoid the reading of a particle system on Instantiate ?
Each time I try to instantiate a particle system without prewarm or looping set to true. The system is read at least once. Each time I must try a "Stop()" when I instantiate a object with a particle system component.
There is a way to avoid this ?
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Best Answer
Answer by GameVortex · Jan 27, 2014 at 09:39 AM
Not sure what you mean by: "The system is Read", but to stop the particle system from playing immediately when being instantiated you can toggle off the "Play on Awake" variable.
Damn ! Thanks, I didn't see the toggle was set to true. $$anonymous$$y graphical artist trapped me !
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