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Question by PwnzLPs · Jan 11, 2015 at 06:01 PM · mecanimrigging

How to rig this model, including his hat?

So, I have been working with this model for a while now, as I have a very small team of close friends who will be helping me with my game. This is a non-profit HD remake of Zelda: Majora's Mask.

I was wondering if it would be possible for me to rig this Child Link model in Unity, including his hat. If so, how?

I was also wondering how I would be able to animate him so that when he walks, his tunic moves with his legs...

Any help would be greatly appreciated.

Thanks! /PwnzLPs

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avatar image PwnzLPs · Jan 10, 2015 at 10:22 PM 0
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When I imported the model into Unity, to see if $$anonymous$$ecanim would accept the way I have the model set up, I set his hip bone, and then set his right shoulder, which Unity then told me had a bone length of zero.

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Answer by meat5000 · Jan 11, 2015 at 03:39 PM

Modify it by moving the bone joints around on the bones/model image in the Skeleton Manager

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