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Question by Bruno-Fludzinski · Feb 03, 2013 at 02:27 AM · triggerlevelspointscoins

Switch Levels After Getting A Score?

I have a simple script that you attach to a trigger and when you run into it you switch levels and I also have coins in my game that make it so you get points. What I want to do is make it so the trigger (cube) only appears after you have at least say 20 coins. I know this is a simple question but I can't figure it out. Thank You!

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Answer by DryTear · Feb 03, 2013 at 03:27 AM

attach this script to your coin and tick its Trigger checkbox in the Collider settings

var points : 0;

var TargetPoints : int;

function OnTriggerEnter(col : Collider){

  if(col.gameObject.tag == "Player")

  {

       points++;

  }

}

function Update(){

  if(points = TargetPoints)
 
  {

       GameObject.FindWithTag("FinishPoint").collider = true;

  }

  else

  {

       GameObject.FindWithTag("FinishPoint").collider = false;

  }

}

The trigger that loads level must have a tag "FinishPoint"

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avatar image Vonni · Feb 03, 2013 at 03:39 AM 0
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This wont work, points is a local variable for each script on each coin and never exceeds 1.

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Answer by Vonni · Feb 03, 2013 at 03:36 AM

Hey there youngster! You could could use a script that holds global variables for you.

Create a new script and name it "GameTracker" (or something)

create a STATIC variable in this script

 static var coins : int; // Thats all you need in this script

now in that script you got on your coins. Somewhere in that script before it gets destroyed, call these lines:

 GameTracker.coins++;
 if(GameTracker.coins == 20){
     // Enable Trigger
 }
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