Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by fluppidupp · Sep 26, 2013 at 11:34 AM · collisionpointscoins

Second coin is destroyed when i touch the first one

Well I have a script that when the player touch a coin it will play a sound, an animation and then it will be destroyed.

I have a playermodel and two coins on a row, i grab the first coin and get 1 score, the animation plays and is then destroyd, then i grab the second coin but it gives me:

"MissingReferenceException: The object of type 'Animation' has been destroyed but you are still trying to access it."

Script:

 #pragma strict
 
 var score     = 0;
 var coinSound:     AudioClip;
 var coinPickAnimation: Animation; 
 
 function Start () {
 
 }
 
 function Update () {
 
 }
 
 function OnTriggerEnter (other:Collider) {
 
     if(other.gameObject.tag == "coin"){
         score++;
         audio.PlayOneShot(coinSound);
         coinPickAnimation.animation.Play("coinpicker");
         yield WaitForSeconds (0.5);
         Destroy (other.gameObject);
         
     }
 
 }
 
 function OnGUI () {
 
     GUI.Label(Rect(10,10,200,200),"score : " + score);
 }

What to do?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Visual Programmer · Sep 26, 2013 at 12:08 PM

It does not look like you are accessing the animation on the coin you trigger. If the coinPickAnimation.aniation.Play(coinPicker") explicitly calls to the first coin it will give you the Missing Reference Exception because you are trying to access the animation component inside the destroyed coin.

What I recommend is moving part of this script to the coin in an OnTriggerEnter function.

 function OnTriggerEnter(other:Collider){
      if(other.gameObject.tag == "Player"){
           anims.Play("coinpicker");
           yield WaitForSeconds(0.5);
           Destroy(this.gameObject);
      }
 }

That way you can still have the player's script deal with the ui and the coin deals with itself.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

points system with coins 3 Answers

Display variables in GUIText? 1 Answer

Scoring (i'm stuck) 3 Answers

Help scoring Points In a Jousting game 1 Answer

Question about Point adding / Destroying after collision. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges