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Question by Arno Sluismans · Jun 03, 2013 at 02:55 PM · kinectbonesindex

Kinect bonePos indexes?

I am using the wrapper for Kinect, and I want to implement a few gestures instead of mapping a model's skeleton to the Kinect's SkeletonWrapper. I want to use each joint's 3D position data for this, similar to how it's done in the official SDK, with skeleton.Joints[JointType.AnkleLeft].Position.X, etc.

Now, it seems SkeletonWrapper objects have a bonePos array property, which returns the positions of the bones. However, I have searched all over the SDK, as well as in a lot of sample projects, but I can't find the list of joint indexes anywhere.

Does anybody know where I can find this list of bone/joint indexes for the Kinect SDK SkeletonWrapper?

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Answer by Arno Sluismans · Jun 04, 2013 at 11:40 AM

I suppose I searched everywhere except the one place that was right in my face all along. The KinectInterop.cs file has a NuiSkeletonPositionIndex enum which can be used as index for this array. There we go!

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avatar image samer.shawar · Jan 07, 2014 at 05:15 PM 0
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i am facing something similar now ...all i want is to rotate a cube in x-axis depending on the left arm ... so can you advice me to the right way to do it ?

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Answer by rzra · Sep 08, 2014 at 04:56 AM

I want to know with wrapper for kinect. How can get joints position data x,y,z? like sdk skeleton.Joints[JointType.AnkleLeft].Position.X, etc. ?

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