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Question by josif · Dec 03, 2010 at 04:53 AM · rotationinstantiatespawnnormal

need help with roation

hello all iv been making a fps online game and iv made it that you can mount cars helis and tanks and i need help for when i unMount my play spawns in the right rotation cause say my car flips and i want to get out and when i get out my play will be upside down so how can i make my play spawn normal this is my script at the moment if you can help thanks alot

var PlayerPrefab : Transform; var StandByObject : Transform;

function Update () { if(Input.GetKeyUp(KeyCode.E)) { var origin = transform.rotation; Instantiate (PlayerPrefab, transform.position, origin + Vector3( 0, 0, 0)); DestroyNow(); } }

function DestroyNow () { Instantiate(StandByObject, transform.position, transform.rotation); }

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Answer by Rennat · Dec 03, 2010 at 04:56 AM

Quick fix is to instantiate the StandByObject using Quaternion.identity instead of transform.rotation

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avatar image josif · Dec 03, 2010 at 05:04 AM 0
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so like this var PlayerPrefab : Transform; var StandByObject : Transform;

function Update () { if(Input.Get$$anonymous$$eyUp($$anonymous$$eyCode.E)) { var origin = transform.position; Instantiate (PlayerPrefab, origin + Vector3( 0, 0, 0), Quaternion.identity(0, 0, 0)); DestroyNow(); } }

function DestroyNow () { Instantiate(StandByObject, transform.position, transform.rotation); }

avatar image josif · Dec 03, 2010 at 05:20 AM 0
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nvm i found out how thanks :)

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Answer by josif · Dec 03, 2010 at 05:04 AM

like this ?

var PlayerPrefab : Transform; var StandByObject : Transform;

function Update () { if(Input.GetKeyUp(KeyCode.E)) { var origin = transform.position; Instantiate (PlayerPrefab, origin + Vector3( 0, 0, 0),transform.rotation); DestroyNow(); } }

function DestroyNow () { Instantiate(StandByObject, transform.position, Quaternion.identity); }

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avatar image Rennat · Dec 03, 2010 at 05:23 AM 0
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  • please don't use Answers as comments, you should edit your question and add this at the end ins$$anonymous$$d of creating an answer.

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