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Question by Cookie4ever · Jun 24, 2013 at 01:13 AM · rotationinstantiatespawn

Wront rotation of spawning bullet

So, my bullet is always spawning in this rotation: alt text

My spawning script look like:

a = Instantiate(bullet, miejsce, Quaternion.identity) as GameObject;

Changing third argument is seting bullet's way, not rotation of model(object). Way of bullet is working good, just got problem with model's rotation. How to fix it?

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Answer by KMKxJOEY1 · Jun 24, 2013 at 01:23 AM

adjust the rotation in the model file :)

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avatar image AlucardJay · Jun 24, 2013 at 02:08 AM 0
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99.9% of the time, this is the problem. $$anonymous$$odelling programs use different axis to Unity. Find what the forward axis for Unity is in your modelling program ( eg : Blender -ve Y is the Unity +ve Z ). Upvoted.

avatar image Cookie4ever · Jun 24, 2013 at 12:03 PM 0
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that's not working. changing rotation of model will change bullet rotation but always it will be that rotation. http://pokit.org/get/img/b4a9b7c4eabd322e2c75269b0410d2d3.jpg

avatar image KMKxJOEY1 · Jun 24, 2013 at 02:07 PM 0
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how about attaching a script to the bullet to rotate it towards where it is going

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Answer by Mohamad Farid · Jun 24, 2013 at 06:28 AM

Try this code :

 shot = Instantiate(bullet, gameObject.Find("spawnPoint").transform.position, Quaternion.identity;
 shot.rigidBody.AddForce(transform.foward * 1000);

If this doesnt works go to blender or whatever modeling program and rotate the bullet foward and test.

Hope this helps :D

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avatar image Cookie4ever · Jun 24, 2013 at 12:07 PM 0
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not working

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