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Question by
gameknightconan · Jan 21, 2013 at 06:46 AM ·
terrainmeshiphone
iPhone mesh renderer performance
Well , I am new to Unity3d. I generated a 2d terrain with a mesh filter with mesh renderer and mesh collider. At first it goes very well, but after 15minutes or less, the texture becomes weird. There are the two pictures here.
Anyone knows how to deal with this ? Thanks !
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Answer by gameknightconan · Jan 23, 2013 at 08:28 AM
I guess i solved it by myself. This happened because of the uv coordinats. The uv coord of iphone should be between 0...1 , if it is too large, it will be like the picture in the question.