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Question by Garry_26 · Jan 19, 2013 at 10:38 AM · rotatemousemovefire1

How to Rotate gun while mouse moving? and How to fire bullet at mouse pointer ?

I have gun, bullet(prefab), mouse pointer to make target anime. but i can not Rotate my gun at where the mouse pointer is ? please help me for this. I am trying to make the game like "Flash Strike". Flash Strike link : http://www.youtube.com/watch?v=tgt6AKIKtoA

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Answer by Manco Capac · Jan 19, 2013 at 04:22 PM

utube is banned in my country sry, so I couldn't see the video.

Is ur game First person controller? then it's pretty simple, the default one already has a Camera script, put in a script to fire the bullet.

 var bullet : Rigidbody;
 var throwForce : float;

 function Update () {
 
 if(Input.GetButtonUp("Fire1")){
     var cloneBullet : Rigidbody = Instantiate(Bullet, transform.position, transform.rotation);
     cloneBullet.name = "Bullet";
     cloneBullet.rigidbody.velocity = transform.TransformDirection(Vector3(0,0, throwForce));   
 }

Attach this to ur gun... then set the bullet rigidbody and throwForce(speed of bullet) in the inspector. For that targeting thingy (the cross in a circle) make a GUI texture if u want.

If ur game is Third person controller, u'll have to attach a camera script to it to make it rotate properly.

BTW u have to attach the gun with the camera, and make the throw force local among the gun to make it shoot the right way (in TPC)

...

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Answer by Nadhmi · May 29, 2013 at 04:34 PM

Your Script Has a problem. Here is the right one: var bullet : Rigidbody; var throwForce : float;

 function Update () {
  
 if(Input.GetButtonUp("Fire1")){
     var cloneBullet : Rigidbody = Instantiate(Bullet, transform.position, transform.rotation);
     cloneBullet.name = "Bullet";
     cloneBullet.rigidbody.velocity = transform.TransformDirection(Vector3(0,0, throwForce));   
 }
 }
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