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Question by Necotto · Oct 19, 2010 at 11:58 AM · rotatetogglegui-toggle

GUI Toggle and rotation???

Hello all,

i am a newbie in this Unity awesomeness... i have this simple code to rotate a given game object:

function Update() { transform.Rotate(0, 20 * Time.deltaTime, 0); }

it works quite well, just the way i want it to happen. however i couldnt figure out how to connect GUIToggle button with this code. what i mean is, when i toggle the GUIToggle button on, the cube starts to rotate, when untoggle it stops...

is there ay way to do this with using the Gui Toggle button?

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Answer by IJM · Oct 19, 2010 at 12:06 PM

using UnityEngine; using System.Collections;

public class rotate : MonoBehaviour { private bool _rotation;

     void Update()
     {
      if(_rotation)
         transform.Rotate(0, 20 * Time.deltaTime, 0);
     }

     void OnGUI() 
     {
         _rotation = GUI.Toggle(new Rect(10, 10, 100, 30), _rotation, "Rotation");
     }
 }

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avatar image Necotto · Oct 19, 2010 at 12:20 PM 0
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Assets/rotate.cs(1,23): error CS0246: The type or namespace name `$$anonymous$$onoBehaviour' could not be found. Are you missing a using directive or an assembly reference?

i am having this error, is there any possible reason why?

avatar image IJM · Oct 19, 2010 at 12:47 PM 0
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Yes, this code is C# and you are trying to use it as a JavaScript...

avatar image Jesse Anders · Oct 19, 2010 at 02:07 PM 0
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Actually, it's probably because there's no 'using' directive and $$anonymous$$onoBehaviour is unqualified.

avatar image IJM · Oct 19, 2010 at 04:28 PM 0
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sry. I didn't see rotate.cs; You need to add using UnityEngine; using System.Collections; on the top of this script, before public class rotate : $$anonymous$$onoBehaviour

avatar image IJM · Oct 19, 2010 at 04:30 PM 0
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I mada an edito on my answer, copy this new code and it will work.

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