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How to Store Large Amounts of Static Data?
I have a large amounts (75K records) of static animation data that I need to load into my game on an iPhone and use to drive animations. The data is all integers such as frame numbers, rotations, locations, etc. I currently load it as csv file and read it into an array. Is there any better way to store and load large amounts data that will use less memory, load faster, etc.?
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