Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by trinitysj96 · Jan 12, 2013 at 05:04 AM · aigravitycollidersnpc

No gravity on NPC. Floating above the ground.

I have a problem with NPC grounding.. cant seem to make them stay on the ground at the moment.

alt text

The guy Jeremy Boggs, he is floating above the ground. The code for the NPC waypoint walking is below.

 var waypoint : Transform[];
 var speed : float = 1.5;
 private var currentWaypoint : int = 0;
 var loop : boolean = true;
 var player : Transform;
 private var character : CharacterController;
 
 function Start ()
 {
     character = GetComponent(CharacterController);
 }
 
 function Update () 
 {       
     if(currentWaypoint < waypoint.length)
     {
         var target : Vector3 = waypoint[currentWaypoint].position;
         target.y = transform.position.y; // keep waypoint at character's height
         var moveDirection : Vector3 = target - transform.position;
         if(moveDirection.magnitude < 1)
         {
             transform.position = target; // force character to waypoint position
             currentWaypoint++;
         }
         else
         {
             transform.LookAt(target);
             transform.rotation.x = 0;
             transform.rotation.z = 0;
             
             character.Move(moveDirection.normalized * speed * Time.deltaTime);
             
         }
     }
     else
     {
         if(loop)
         {
             currentWaypoint=0;
         }
     }
 
 }


how can I make the NPC stick to the ground no matter what the terrain is. He seems to just float at a certain y axis and if he hits any collider he bumps up higher but never falls back to the ground.

What am I missing or doing wrong?

Thanks in advance, Roman

screenshot-1.jpg (86.4 kB)
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image trinitysj96 · Jan 12, 2013 at 07:10 AM 0
Share

To add to the question. can you make the NPC walk over uneven terrain and still be grounded. As well, can you make them not collide with each other? ie. be able to walk through other NPC's as well as the main player?

avatar image trinitysj96 · Jan 13, 2013 at 11:41 PM 0
Share

Anyone have any ideas... This is killing me..

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by trinitysj96 · Jan 27, 2013 at 10:52 PM

I fugured this out by adding a character controller to the NPC and changing the patrol script to use the CC and not a rigid body.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Ninita · May 10, 2013 at 12:18 PM

See this link http://forum.unity3d.com/threads/181705-GroundNPC?p=1241872#post1241872 . I hope this help

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Apply gravity to enemy objects without Rigidbody (?) 1 Answer

A set of actions 1 Answer

Making an AI for an NPC 1 Answer

Enemy position transform 1 Answer

Precise Collision Detection 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges