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This question was
closed Jan 12, 2013 at 06:19 PM by
kag359six for the following reason:
Answer was found through further testing.
Net Force apply in Unity?
So say I have a rigidbody falling with gravity being -9.81 m/s/s and I have another force applied upwards at the same magnitude. When I try that in Unity, the rigidbody is still forced upward, yet shouldn't the net force be zero, therefore the rigidbody shouldn't move?
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Can you post your code? There are a number of ways to apply forces, so we have no idea what you're trying.
Answer by Graham-Dunnett · Jan 12, 2013 at 11:19 AM
Isn't Force = mass x acceleration? And isn't gravity -9.91m/s/s an acceleration?
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