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Question by jtcc34 · Jan 10, 2013 at 10:50 AM · javascriptrpg

combat grid not working

hey I made my own combat grid for my rpg game. It is giving me errors like this: expecting ), found 'block'. expecting ), found '*'.and 19 more just like it. I posted it on the forum and they said it looked fine so here is my code:

 var Jake : CharacterAtt;
 var block : Vector2;
 var combatPosition : Vector3[] = new Vector3[6];
 
 enum CombatPos
 {
     Playerleft = 0,
     Playercenter = 1,
     Playerright = 2,
     Enemyleft = 3,
     Enemycenter = 4,
     Enemyright = 5
 
 }
 
 
 function Start() 
 {
 
     for(var i : int = 0;i < 6;i++)
     {
         if(i< 3)combatPosition[i] = Vector3(transform.position.x +((i-((i<3)?1))*block.x),0,transform.position.z-(((i<3)?1)*block.y));
         else combatPosition[i] = Vector3(transform.position.x +((i-((i<3)?4)*block.x)),0,transform.position.z+(((i<3)?1)*block.y));
     
     }
 
     Jake = new CharacterAtt(Player.Jake,"Jake",20,21,19,18,22,22,23,1000);
     Jake.Addweapon(new Weapon("knife",1,10,false,Element.physical,50,Player.Jake));
 
 
 }

can someone tell me how to fix this any help would be great.

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Answer by FL · Jan 10, 2013 at 12:35 PM

If you use '?'(if) you need a ':'(else). Change yours

(i<3)?1

to something like:

(i<3) ? 1 : 0

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Answer by Eugenius · Jan 20, 2013 at 12:57 AM

I think the problem is that Unity does not get that you are trying to multiply using the "*" sign. Try to switch the *block.x/y/z to the front and multiply that by the i value. That should work I think!

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