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Question by FrediUnity · Jan 08, 2013 at 03:03 PM · rigidbodywheelcolliderfrictioncar game

How can I know when to instantiate skidmarks in a car game

I'm doing a car game and Id like to know if there is any way to see if the car is skidding or going sideways or when I have to instantiate the skidmarks.

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Answer by KazeEnji · Jan 09, 2013 at 09:51 PM

I'm assuming you have some variable measuring speed yes? At least for the skidding you could say something like:

 function GetMouseDown()
 {
    break=true;
 }
 
 function GetMouseUp()
 {
    break=false;
 }
 
 function Update()
 {
    if(speed > *a certain speed* && brake==true)
    {
       *Being creating the skid marks*
    }
 }

As for determining skidding if you've turned a certain degree at a certain speed it would be similar to what I just wrote except you would want to add in a rotation measurement.

so in the Update function you could monitor the change in rotation of your car...so something like:

 function Update()
 {
    if(startRotation-currentRotation >= *whatever number*)
    {
       *Begin creating skidmarks*
    }
 }

And at some point you'll also have to update the startRotation value so it doesn't skid on you constantly because you turned a corner or something from the start of the map.

Hope that at least gets you going in the right direction! -Kaze-

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