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This question was closed Aug 06, 2019 at 08:49 PM by aaro4130 for the following reason:

Figured out

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Question by aaro4130 · Jul 08, 2014 at 04:19 AM · rigidbodycolliderwheelcollider

Add colliders without affecting rigidbody behaviour?

Is it possible to add colliders without affecting the behaviour of the rigidbody? Me and my friend are making a car game and when we don't add our vehicle colliders, it drives around and skids perfectly! The moment we add our colliders it flips instantly, is there a way to add the colliders and make them for collision only? It's been annoying me for hours.

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Answer by Kiwasi · Jul 08, 2014 at 04:20 AM

Set the collider to trigger.

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Answer by aaro4130 · Jul 08, 2014 at 10:35 AM

Resolved the issue, the center of the parent of the car was too high, all objects within the car are now Y+1 .

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