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Using billboards for trees that are not on terrain?
How would I use billboards with trees that are made in unity, but are not placed via terrain -- they are rather "converted" to gameobjects (using a custom script). Now, the main question is: how to utilize billboards with these objects? Currently I have 5000+ trees, which are a significant performance hit (20-30 frames out of 70 frames).
P.S. I do not have Unity Pro.
Thank you!
I think the billboard feature is limited to terrain details and trees. You'll probably need to look into using a billboard script or a billboard shader.
Answer by larsbertram1 · Jul 12, 2014 at 03:41 PM
you can have a look at the advanced foliage shader package on the asset store. it allows you to "reposition" trees placed on top of a terrain. so in your case you will have to add a terrain to your scene, place your trees there, then let the script position the trees on top of your level’s geometry
So does that script turn the placed trees into billboards? Because I am looking for this also.