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Detonator Issues
I recently made a few explosions using the Detonator Tutorial. Awesome tutorial by the way.
Everything worked exactly how it should in the tutorial scene.
Recently I made some explosions in the Detonator Program that worked exactly how they should.
When I changed over to the scene that I was working on the same detonators went haywire and completely messed up.
The sounds no longer worked and the actuall explosive effects were not even waht they should have been.
I looked through documentation to resolve the issue but could not find anything of value.
Here is the error that I receive when I use the Detonators in the game scene:
NullReferenceException DetonatorSound.Explode () (at Assets/Detonator/System/DetonatorSound.cs:54) Detonator.Explode () (at Assets/Detonator/System/Detonator.cs:335) Detonator.Start () (at Assets/Detonator/System/Detonator.cs:278)
Is there a script involved because according to the Lunar Lander Tutorial a script is not needed.
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