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Question by
ferretnt · Nov 06, 2015 at 11:47 PM ·
inspectortexture2dhdrdebugging visual
Range Mapping HDR Textures in Editor Inspector
Are there any built-in controls for range mapping HDR textures (e.g. TextureFormat.RFloat) for debugging purposes? (Similar to how PIX/GPAD on console allow you to adjust scale/offset of how floating point values map to what are ultimately 0.255 grayscales on the monitor.)
If not, has anybody already written such a thing to save me a couple of hours writing it?
Thanks, Alex
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