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Imported terrain object - Do I need to apply settings for it to be recognised by game objects?
Hello
I'm planning importing my terrain in from Cinema4d, I presume I do this as an asset? Once imported do I need to give it a particular criteria so that Unity regonise it as terrain, ie so that other objects don't fall through it once spawned?
Thanks
Answer by Devin · Dec 08, 2010 at 03:05 PM
you can do a couple of things. One possible route that (if you don't have any other objects on your terrain) you can use would be to make a heightmap from the terrain, save it as a .raw. That way, Unity can recognize it as a heightmap and make the terrain conform to the heightmap.
Another route would be to import the terrain as a mesh directly. Any separate objects will come with, but have separate GameObject names. To make it act like the terrain would (i.e. not fall straight through it) add a collider to it, and a rigidbody to your actors. Both colliders and rigidbody's are in Component --> Physics --> (Rigidbody / whichever collider you need)
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