Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Orloffyeah · Jan 01, 2013 at 03:07 AM · prefabforcerocket

Rocket Explosive Force

Hi, I am using a rocket launcher script which fires this rocket prefabs, which have this script attached :

 // The reference to the explosion prefab
 var explosion : GameObject;
 var timeOut = 3.0;
 var radius = 5.0;
 var power = 10.0;
 
 // Kill the rocket after a while automatically
 function Start () {
     Invoke("Kill", timeOut);
      // Applies an explosion force to all nearby rigidbodies
     var explosionPos : Vector3 = transform.position;
     var colliders : Collider[] = Physics.OverlapSphere (explosionPos, radius);
     
     for (var hit : Collider in colliders) {
         if (!hit)
             continue;
         
         if (hit.rigidbody)
             hit.rigidbody.AddExplosionForce(power, explosionPos, radius, 3.0);
     }
 }
 
 
 function OnCollisionEnter (collision : Collision) {
     // Instantiate explosion at the impact point and rotate the explosion
     // so that the y-axis faces along the surface normal
     var contact : ContactPoint = collision.contacts[0];
     var rotation = Quaternion.FromToRotation(Vector3.up, contact.normal);
     Instantiate (explosion, contact.point, rotation);
 
     // And kill our selves
     Kill ();    
 }
 
 function Kill () {
     // Stop emitting particles in any children
     var emitter : ParticleEmitter= GetComponentInChildren(ParticleEmitter);
     if (emitter)
         emitter.emit = false;
 
     // Detach children - We do this to detach the trail rendererer which should be set up to auto destruct
     transform.DetachChildren();
         
     // Destroy the projectile
     Destroy(gameObject);
 }
 
 
 @script RequireComponent (Rigidbody)

But when they hit another rigidbody it doesn't gets any effect from the rocket, any idea why?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by GalZohar · Jan 01, 2013 at 10:58 AM

Depends how you move your rocket. If you move it by changing the transform.position you are breaking the collision detection system. Instead, move it by adjusting its velocity inside the FixedUpdate function.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Orloffyeah · Jan 01, 2013 at 11:05 PM

Thanks for your quick answers, it actually works! :D

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How not affect other objects with physics of Detonator? 1 Answer

Cast Source Instantiating Error 1 Answer

Adding explosion force knockback on player 1 Answer

How to make thruster rotation 0 Answers

How to spawn a prefab on a trigger? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges