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How not affect other objects with physics of Detonator?
Hi everyone!.
I am new to using Unity3D, and I'm testing Detonator. Effects, and physics are spectacular.
But that's the problem, Detonator affect all nearby objects, and have a case where I don't want to affect surrounding objects. (explosion visual effect only). In short, I don't want the objects to be affected by the explosion of other objects. I searched and on/off all options (I think) of Detonator and I can't find this. Any idea?
Greetings and thanks (Sorry for the grammar).
Comment
Answer by TheCheese · Dec 18, 2012 at 07:56 PM
This may be helpful: http://docs.unity3d.com/Documentation/Components/LayerBasedCollision.html