- Home /
How would I add a scene delay timer to my script?
It is an on click button to change to the next scene. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;
 public class Pressstart : MonoBehaviour {
 
     public void PressStart(string CharacterSelect)
     {
         
         SceneManager.LoadScene(CharacterSelect);
     }
 }
               Comment
              
 
               
              you should put it in the update method I guess.some thing like this
    public bool waitToLoadTheScene;
    public float timer;
         void Update(){
    if(waitToLoadTheScene){
    timer+=Time.deltaTime;
    if(timer > 5) {
     Scene$$anonymous$$anager.LoadScene("SceneName");
    }
    }
    }
         public void PressStart()
         {
              waitToLoadTheScene=true;
       
         }
would that affect the on click event I setup?
just a little in script
you can use something like this.
    public string sceneName="SceneTwo";
    Scene$$anonymous$$anager.LoadScene("sceneName");
Answer by Larry-Dietz · Jan 01, 2018 at 07:01 AM
Why not use a coroutine for this?
Something like this...
  public class Pressstart : MonoBehaviour {
  
      public void PressStart(string CharacterSelect)
      {
          
          StartCoroutine(LaunchScene(CharacterSelect));
      }
 
     IEnumerator LaunchScene(string CharacterSelect){
         yield return new WaitForSeconds(5f);
         SceneManager.LoadScene(CharacterSelect);
     }
  }
This would load the scene 5 seconds after pressing the button. Just change the 5f to whatever delay amount you want.
Hope this helps, -Larry
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                