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Question by CubePhysics · Dec 31, 2012 at 09:50 PM · texturegameblender

Blender to Unity Texture Problem

I imported an OBJ file of a model I made in sculptris to Blender. There I decimated it. Then I Vertex painted it. After all of that I exported it again to unity without any animations (i didnt want any) as an FBX. It comes perfectly except the vertex paint dosent come up! Someone Please Help thanks!

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avatar image CubePhysics · Jan 01, 2013 at 02:01 PM 0
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BU$$anonymous$$P BU$$anonymous$$P

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Answer by TomPendergrass · Jan 01, 2013 at 04:52 PM

You'll want to put all of your painting into a texture that unity can use on the object I assume. If it looks good when you render it in Blender (my favorite 3D software :D ) then all you've got to do is UV unwrap it, create a new image for the UV's to belong to, and do a full render bake (at the bottom of render settings) Be sure to save the image and use that as your texture. Happy Blending/Unitizing!

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Answer by electricsauce · Jan 01, 2013 at 05:01 PM

You have to convert all of the vertex data into a diffuse map. you can do this with xnormal.

This video might help: http://eat3d.com/free/zbrush_xnormal

Ignore all of the zbrush stuff, just put your high poly sculptris model into the high poly slot, uncheck ignore vertex colors, put your low poly unwrapped model into the low poly slot, pick the maps you want and bake away.

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