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Question by Qvih · Sep 16, 2013 at 09:13 PM · update

Why is my update function acting wierd?

Hi! I upgraded to Unity 4.2 and suddenly I had a problem with the Update function. I made a function GoAndRun() and in it has conditions for making gameobjects disabled/enabled. When the Update function runs the GoAndPlay(), it keeps on running it even though the If conditions are false. Here are pictures. alt text

alt text

update problem 1.png (100.5 kB)
update problem 2.png (174.7 kB)
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Answer by oliver-jones · Sep 16, 2013 at 09:25 PM

Thats because the GoAndRun() is being called everyframe by your Update, and you can't have a WaitForSeconds() within an Update.

You're almost there though -you need to make a boolean trigger to prevent it being called every frame:

 function GoAndRun(){
 
    if(part1 == true && part1Wait == false){
 
       part1Wait = true;
 
       yield WaitForSeconds(3);
       part1 = false;
       part2 = true;
      //etc ...

Also, it's helpful if you actually paste your code into the question as I can then C/P it and edit it, instead of having to keep scrolling up and viewing the code. Anyway - try something like that (do it with your part2 as well), also you will need to reset them after, else it will only be called once.

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avatar image oliver-jones · Sep 16, 2013 at 09:26 PM 0
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FYI - this problem you're having has nothing to do with the version - this will happen no matter what

avatar image Qvih · Sep 16, 2013 at 09:37 PM 0
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Thank you very much for your help! I got it working now. :)

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