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Question by AxillarHD · May 25, 2013 at 12:58 AM · first-person-controller

Make the first person controller transparent?

Hi everyone :) I have a script that makes the camera move up and down when you walk. However, when I test my game I see that if you look straight down you can see the first person controller. Is there any way to make it transparent? Thanks for any help!

Script I am using -

 private var timer = 0.0; 
  var bobbingSpeed = 0.18; 
  var bobbingAmount = 0.2; 
  var midpoint = 2.0; 
  
  function Update () { 
     waveslice = 0.0; 
     horizontal = Input.GetAxis("Horizontal"); 
     vertical = Input.GetAxis("Vertical"); 
     if (Mathf.Abs(horizontal) == 0 && Mathf.Abs(vertical) == 0) { 
        timer = 0.0; 
     } 
     else { 
        waveslice = Mathf.Sin(timer); 
        timer = timer + bobbingSpeed; 
        if (timer > Mathf.PI * 2) { 
           timer = timer - (Mathf.PI * 2); 
        } 
     } 
     if (waveslice != 0) { 
        translateChange = waveslice * bobbingAmount; 
        totalAxes = Mathf.Abs(horizontal) + Mathf.Abs(vertical); 
        totalAxes = Mathf.Clamp (totalAxes, 0.0, 1.0); 
        translateChange = totalAxes * translateChange; 
        transform.localPosition.y = midpoint + translateChange; 
     } 
     else { 
        transform.localPosition.y = midpoint; 
     } 
  }

The problem -

alt text

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Answer by Jeejo · May 25, 2013 at 02:10 AM

Remove the Mesh Renderer, or you can make a transparent texture and assign it to the player.

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avatar image AxillarHD · May 25, 2013 at 10:09 PM 0
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Thank you very much Jeejo works perfectly now :)

avatar image robertbu · May 25, 2013 at 10:10 PM 0
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@AxillarHD - if you question is answered, click the checkmark next to the answer to close it out. Thanks.

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