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Question by GameTime45 · Aug 24, 2015 at 02:02 PM · blendermodelfbxorientation

Different standing positions between drag/drop from Blender and import FBX

Hi

Having an issue where a model I made in Blender has the wrong orientation when drag/dropped into my Unity project folder. I saw online that using FBX could fix that issue - and it does - but when the model comes in via FBX the default position is different. Is shows the first frame of the walk animation from Blender rather than the standing position that directly importing does.

Is there a way to get that default position when importing an FBX file?

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Answer by OllyNicholson · Sep 04, 2015 at 04:19 PM

You would most likely need to export your model and animations separately or setup your character/model appropriately in the rig tab if it only has one animation. The Mecanim animation system allows you to apply multiple animations to a separate model, which is imported at it's reference pose. There are some useful resources to help look further into setting up your model and how animation import works with multiple files:

http://docs.unity3d.com/Manual/AnimationOverview.html http://docs.unity3d.com/Manual/AnimationsImport.html http://docs.unity3d.com/Manual/Splittinganimations.html

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avatar image GameTime45 · Sep 14, 2015 at 01:43 PM 0
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Thanks for the material. It was a big help!

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